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STEP 02·Ages 9–10 · Grades 3–4

MAKER

Maker

“I make games and gadgets people use”

Four six-month courses — Code, Sensors, Systems and Speech. She builds a game with block coding, then drives it with a controller she made herself. Reading an error and fixing it isn’t a bonus here; it is the subject. Laptops and equipment are provided in class.

Ages 9–10 · Gr 3–4Start explaining in EnglishBlock coding · micro:bitFirst course assumes nothing
Illustration for the MAKER stage
What they learn

What they learn

In this stage, children pick up these strengths with their hands.

Making games

Block coding that moves a character, keeps score, and runs many things at once.

Code she can hold

A controller she built drives the program on screen — tilt it, press it, bridge it, and the program notices.

A system she designed

She rebuilds her program out of blocks she named herself; its parts signal each other and she designs the whole.

The power to fix it

Read the error, halve the problem, change one thing, and write down what changed.

The Curriculum

Four courses, deepening step by step

A course runs six months — it ends in one finished build, and closes with a Demo Day where children introduce what they made to family in English. The first course assumes no experience at all.

MKR-COD
Code
코딩

Programs in block coding — from one character to score and many things at once.

MKR-SEN
Sensors
센서

A controller she built drives the program on screen: where code meets her hands.

MKR-SYS
Systems
시스템

She rebuilds the program from blocks she named, with parts that signal each other.

MKR-TLK
Speech
말하는 프로그램

The computer says the English she wrote. If nobody understands, she rewrites it.

English at this stage

English at this stage

Immersion deepens at this stage. Designing games and building the controller that drives them all flows in English, and children start explaining what they made in full English sentences. Because it’s English used while making, it becomes their own far faster than textbook English.

How we handle AI

How we handle AI

At MAKER children don’t use AI — the code is theirs. Once, in the last course, the teacher simply shows how a rule she wrote differs from a machine’s guess made from examples. There are no child accounts, no cloud services and no data a child uploads. Privacy and digital citizenship begin here too — questions like “the camera sees the room — what’s okay to photograph?”

What they walk away with

What they walk away with

One game that grows a step every course, the controller she built, her code printed in colour and film of it running — and a Demo Day where a real person tries her program out.

Class details

Who
Ages 9–10
Grades 3–4
Class size
Up to 6
Small-group homeroom
Schedule
Once a week · 120 min
100% English immersion
Materials
Kit provided
All supplied in class
← Previous stageSPARK · SparkNext stage →CODER · Coder

Shall your child start with MAKER?

Just tell us your child’s grade and interests and Adriana will personally say whether MAKER is the right fit and where to start.

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