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STEP 02·Ages 9–10 · Grades 3–4

MAKER

Maker

“I make games and gadgets people use”

Children build real games in Scratch and get their own micro:bit. With sensors, signals and radio they make inventions that actually work, and this is where keyboard typing and debugging habits begin.

Ages 9–10 · Gr 3–4Start explaining in EnglishScratch · micro:bit V2Recommended: SPARK first
Kit for the MAKER stage
What they learn

What they learn

In this stage, children pick up these strengths with their hands.

Making games

Design real games in Scratch — with scores, levels, and winning and losing.

Code you can hold (micro:bit)

Load code onto their own board and turn it into a controller or an invention.

Sensors & signals

Sense light, motion and temperature, and let boards talk to each other wirelessly.

First machine learning

Experience “training an AI on my own data” with Teachable Machine.

The Curriculum

Eight terms, deepening step by step

Each term ends in one finished project, and at the end children show what they made — in English.

MK-1
Game Studio I
나만의 게임 스튜디오 1

Build a moving game world

MK-2
Game Studio II
레벨업

Games with scores and outcomes

MK-3
Controllers
내 손안의 게임 컨트롤러

Build a controller with micro:bit

MK-4
Arcade Showcase
우리들의 오락실 프로젝트

An arcade showcase

MK-5
Pocket Inventions
주머니 속 발명소

Inventions you carry around

MK-6
Sensors & Signals
센서 탐정단

Sensing the world with sensors

MK-7
Code, Stories & Music
코드로 만드는 뮤직 스토리

Music and stories made with code

MK-8
Smart Village
우리 동네 스마트 마을

A connected-system capstone

English at this stage

English at this stage

English use grows in earnest. Children may use Korean while solving problems with a partner, but they present their results in English. They have their first experience of explaining what they made in English — starting with the help of set sentence frames.

How we handle AI

How we handle AI

AI never writes the code for them. Instead, by “training a model on my own data,” children see for themselves how AI learns and gets things wrong. Privacy and digital citizenship begin here too — questions like “the camera sees the room — what’s okay to photograph?”

What they walk away with

What they walk away with

An invention built on their own micro:bit, a playable game, and an end-of-term showcase presentation.

Class details

Who
Ages 9–10
Grades 3–4
Class size
Up to 4
Small-group homeroom
Schedule
Once a week · 2h
English immersion
Materials
Kit provided
All supplied in class
You can preview MAKER too at our summer camp (Game Studio) →
← Previous stageSPARK · SparkNext stage →CODER · Coder

Shall your child start with MAKER?

Just tell us your child’s grade and interests and Adriana will personally say whether MAKER is the right fit and where to start.

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